Mobile Esport Market: Global Industry Analysis and Opportunity and Forecast 2019 To 2024

Press Release

Summary

WiseGuyReports.com adds “Mobile Esport Market 2019 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting to 2024” reports to its database.

This report provides in depth study of “Mobile Esport Market” using SWOT analysis i.e. Strength, Weakness, Opportunities and Threat to the organization. The Mobile Esport Market report also provides an in-depth survey of key players in the market which is based on the various objectives of an organization such as profiling, the product outline, the quantity of production, required raw material, and the financial health of the organization.

Esports (also known as electronic sports, e-sports, eSports, or competitive/professional gaming) are a form of competition using video games.[1] Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.[2][3] By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture.

This report focuses on the global Mobile Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Esport development in United States, Europe and China.

The key players covered in this study
Sony
EA
Tencent
Netmarble
DeNA
mixi
Activision Blizzard
Ubisoft

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Market segment by Type, the product can be split into
Real-time strategy (RTS
First-person shooter (FPS),
Multiplayer online battle arena (MOBA).

Market segment by Application, split into
Online
Offline

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Mobile Esport status, future forecast, growth opportunity, key market and key players.
To present the Mobile Esport development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Mobile Esport are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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Major Key Points in Table of Content

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Mobile Esport Market Size Growth Rate by Type (2014-2025)
1.4.2 Real-time strategy (RTS
1.4.3 First-person shooter (FPS),
1.4.4 Multiplayer online battle arena (MOBA).
1.5 Market by Application
1.5.1 Global Mobile Esport Market Share by Application (2014-2025)
1.5.2 Online
1.5.3 Offline
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Mobile Esport Market Size
2.2 Mobile Esport Growth Trends by Regions
2.2.1 Mobile Esport Market Size by Regions (2014-2025)
2.2.2 Mobile Esport Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

…..

12 International Players Profiles
12.1 Sony
12.1.1 Sony Company Details
12.1.2 Company Description and Business Overview
12.1.3 Mobile Esport Introduction
12.1.4 Sony Revenue in Mobile Esport Business (2014-2019)
12.1.5 Sony Recent Development
12.2 EA
12.2.1 EA Company Details
12.2.2 Company Description and Business Overview
12.2.3 Mobile Esport Introduction
12.2.4 EA Revenue in Mobile Esport Business (2014-2019)
12.2.5 EA Recent Development
12.3 Tencent
12.3.1 Tencent Company Details
12.3.2 Company Description and Business Overview
12.3.3 Mobile Esport Introduction
12.3.4 Tencent Revenue in Mobile Esport Business (2014-2019)
12.3.5 Tencent Recent Development
12.4 Netmarble
12.4.1 Netmarble Company Details
12.4.2 Company Description and Business Overview
12.4.3 Mobile Esport Introduction
12.4.4 Netmarble Revenue in Mobile Esport Business (2014-2019)
12.4.5 Netmarble Recent Development
12.5 DeNA
12.5.1 DeNA Company Details
12.5.2 Company Description and Business Overview
12.5.3 Mobile Esport Introduction
12.5.4 DeNA Revenue in Mobile Esport Business (2014-2019)
12.5.5 DeNA Recent Development
12.6 mixi
12.6.1 mixi Company Details
12.6.2 Company Description and Business Overview
12.6.3 Mobile Esport Introduction
12.6.4 mixi Revenue in Mobile Esport Business (2014-2019)
12.6.5 mixi Recent Development
12.7 Activision Blizzard
12.7.1 Activision Blizzard Company Details
12.7.2 Company Description and Business Overview
12.7.3 Mobile Esport Introduction
12.7.4 Activision Blizzard Revenue in Mobile Esport Business (2014-2019)
12.7.5 Activision Blizzard Recent Development
12.8 Ubisoft
12.8.1 Ubisoft Company Details
12.8.2 Company Description and Business Overview
12.8.3 Mobile Esport Introduction
12.8.4 Ubisoft Revenue in Mobile Esport Business (2014-2019)
12.8.5 Ubisoft Recent Development

Continued….

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